Phlippo

Joined 19-05-2017

Level 97 4%

2,856,623,537 score to level 98

Global
-
Country
-
peak #367 16 Dec 2018
pp
0pp
Swiss #1s
1

Swiss #1s

#1s
1
#238 in CH
Also world #1
0
#9 in CH
Weighted pp
0pp
#5,483 in CH
Average pp
-
Average SR
3.45*
#2,023 in CH
Average accuracy
98.59%
#449 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
2,688,610,621
Hit accuracy
97.81%
Play count
7,613
Play time
143h
Total score
9,639,772,768
Total hits
1,836,567
Maximum combo
1,302
Replays watched by others
1
Medals
24
Highest rank
#73,054
SS
0
SS
9
S
0
S
163
A
455
About
read 19d ago
Playstyle
mouse, keyboard
Followers
6
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,198

Beatmapsets: 1 favourites

Global rank, 90 days

1d ago #206,630

Play history
Replays watched

Swiss ranks

Medals

24 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 4/70

Hush-Hush (Expert) 2/64

Mod Introduction 3/13

Skill & Dedication 15/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Apex - Inner Space 1 difficulty
    Status
    graveyard
    Hardest
    6.34*
    Plays
    394
    Favourites
    2
    Ranked
    -
Rank history

21-10-2018 #86,835

Monthly pp since 2014

01-09-2026 #996

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.