HyZixx

Joined 22-07-2017

Level 67 63%

33,101,888 score to level 68

Global
-
Country
-
peak #1,279 27 Mar 2018
pp
0pp
Swiss #1s
84

Swiss #1s

#1s
84
#156 in CH
Also world #1
0
#9 in CH
Weighted pp
699pp
#764 in CH
Average pp
26pp
#2,379 in CH
Average SR
2.40*
#4,109 in CH
Average accuracy
99.18%
#179 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
646,700,108
Hit accuracy
99.47%
Play count
5,597
Play time
105h
Total score
2,039,878,250
Total hits
467,842
Maximum combo
1,119
Replays watched by others
169
Medals
31
Highest rank
#269,781
SS
165
SS
36
S
72
S
179
A
112
About
read 19d ago
Location
Valais
Interests
アニメ
Occupation
Student
Discord
Sistine ツ#0346
Twitter
HyZixX
Playstyle
keyboard, tablet
Followers
7
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,095
Global rank, 90 days

1d ago #595,675

Play history
Replays watched

Swiss ranks

Medals

31 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 9/70

Hush-Hush (Expert) 2/64

Mod Introduction 8/13

Skill & Dedication 12/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #4,184

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.