Eldaris

Joined 26-07-2017 Was Dark_Foxxxy

Level 95 49%

521,581,608 score to level 96

Global
-
Country
-
peak #566 28 Jun 2020
pp
0pp
Swiss #1s
2

Swiss #1s

#1s
2
#238 in CH
Also world #1
0
#9 in CH
Weighted pp
69pp
#2,505 in CH
Average pp
35pp
#1,812 in CH
Average SR
3.82*
#1,453 in CH
Average accuracy
91.56%
#3,542 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
2,112,985,203
Hit accuracy
95.99%
Play count
9,456
Play time
174h
Total score
7,265,593,178
Total hits
1,991,092
Maximum combo
1,164
Replays watched by others
1
Medals
42
Highest rank
#139,767
SS
0
SS
20
S
3
S
149
A
442
About
read 19d ago
Playstyle
mouse, keyboard
Followers
4
Mapping followers
0
Kudosu
0
Forum posts
1
Maps played
1,901
Global rank, 90 days

1d ago #249,329

Play history
Replays watched

Swiss ranks

Medals

42 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 7/80

Beatmap Spotlights 0/22

Hush-Hush 4/70

Hush-Hush (Expert) 3/64

Mod Introduction 8/13

Skill & Dedication 20/96

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.