Quallox

Supporter

Joined 27-07-2017

Level 100 22%

77,910,072,443 score to level 101

Global
#35,726
Country
#117
peak #22 20 Dec 2019
pp
7,116pp
Swiss #1s
36

Swiss #1s

#1s
36
#204 in CH
Also world #1
0
#9 in CH
Weighted pp
1,919pp
#376 in CH
Average pp
88pp
#579 in CH
Average SR
4.49*
#848 in CH
Average accuracy
93.91%
#2,898 in CH
Last 7 days
+0 / -1
gained / lost
Last 30 days
+0 / -1
gained / lost

Statistics

Statistics
Ranked score
7,539,606,173
Hit accuracy
96.65%
Play count
70,736
Play time
788h
Total score
49,021,118,383
Total hits
11,111,533
Maximum combo
3,474
Replays watched by others
36
Medals
115
Highest rank
#5,678
SS
7
SS
81
S
11
S
324
A
758
About
read 5d ago
Occupation
clicking circles
Playstyle
keyboard, tablet
Followers
22
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
7,418

Daily challenge: 1 played, best streak 1 days, 0 finishes in the top 10%.

Global rank, 90 days

today #35,696

Play history
Replays watched

Swiss ranks

Medals

115 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 1/80

Beatmap Spotlights 0/22

Hush-Hush 37/70

Hush-Hush (Expert) 21/64

Mod Introduction 12/13

Skill & Dedication 44/96

Ranked play

RP: Season 0
Rank
#26,511
Rating
1,492
Games
54
Wins
28
Points
0

Provisional rating.

Rank history

17-09-2026 #35,726

Monthly pp since 2014

01-09-2026 #128

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.