Yumeqa

Joined 25-09-2011 Was Yumega

Level 98 3%

5,008,831,081 score to level 99

Global
-
Country
-
peak #138 1 Jul 2014
pp
0pp
Swiss #1s
14

Swiss #1s

#1s
14
#226 in CH
Also world #1
0
#9 in CH
Weighted pp
236pp
#1,458 in CH
Average pp
21pp
#2,901 in CH
Average SR
2.71*
#3,305 in CH
Average accuracy
96.14%
#1,930 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
3,964,254,782
Hit accuracy
95.78%
Play count
14,187
Play time
275h
Total score
12,696,598,268
Total hits
2,883,547
Maximum combo
1,534
Replays watched by others
5
Medals
20
Highest rank
#153,851
SS
21
SS
76
S
150
S
425
A
899
About
read 19d ago
Location
Schweiz
Occupation
osu!
Twitter
https://twitter.com/Yumeqa
Playstyle
keyboard, tablet
Followers
16
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
2,097
Global rank, 90 days

1d ago #550,276

Play history
Replays watched

Swiss ranks

Medals

20 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 5/70

Hush-Hush (Expert) 1/64

Mod Introduction 1/13

Skill & Dedication 13/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #2,558

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.