-Azure

COFC Supporter

Joined 18-11-2017 Was MartialNumber1

Level 101 92%

7,185,397,906 score to level 102

Global
#6,734
Country
#21
peak #21 22 Jul 2024
pp
10,225pp
Swiss #1s
400

Swiss #1s

#1s
400
#42 in CH
Also world #1
0
#9 in CH
Weighted pp
8,860pp
#22 in CH
Average pp
267pp
#30 in CH
Average SR
6.56*
#55 in CH
Average accuracy
96.85%
#1,522 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+2 / -6
gained / lost

Statistics

Statistics
Ranked score
43,127,720,275
Hit accuracy
99.05%
Play count
93,134
Play time
1,833h
Total score
219,745,792,919
Total hits
28,056,221
Maximum combo
5,086
Replays watched by others
136
Medals
100
Highest rank
#5,878
SS
75
SS
26
S
797
S
122
A
1,453
About
read 10d ago
Location
Vaud
Interests
Vtuber and anime
Occupation
gymnasium
Discord
azureosu
Twitter
MartialNumber1
Playstyle
keyboard, tablet
Followers
78
Mapping followers
1
Kudosu
0
Forum posts
6
Maps played
7,487

Beatmapsets: 92 favourites

Daily challenge: 39 played, best streak 20 days, 28 finishes in the top 10%.

Global rank, 90 days

today #6,692

Play history
Replays watched

Swiss ranks

Medals

Ranked play

RP: Season 0
Rank
#1,353
Rating
1,938
Games
4
Wins
4
Points
0

Provisional rating.

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.