Daaemon

Joined 29-01-2018

Level 67 33%

60,182,356 score to level 68

Global
#521,874
Country
#1,637
peak #2,316 10 Aug 2022
pp
1,903pp
Swiss #1s
0

Swiss #1s

#1s
0
#239 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
433,375,383
Hit accuracy
92.05%
Play count
4,992
Play time
77h
Total score
2,012,797,782
Total hits
864,889
Maximum combo
784
Replays watched by others
0
Medals
29
Highest rank
#366,445
SS
0
SS
6
S
0
S
67
A
109
About
read 19d ago

Nothing filled in.

Followers
13
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
708

Beatmapsets: 1 graveyard

Global rank, 90 days

today #510,734

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

29 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 7/70

Hush-Hush (Expert) 2/64

Mod Introduction 7/13

Skill & Dedication 13/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Nothing on this list.
Rank history

18-09-2026 #521,874

Monthly pp since 2014

01-09-2026 #2,623

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.