Pascalito16

Joined 24-03-2018

Level 38 28%

20,827,858 score to level 39

Global
-
Country
-
peak #3,839 27 Mar 2019
pp
0pp
Swiss #1s
1

Swiss #1s

#1s
1
#241 in CH
Also world #1
0
#9 in CH
Weighted pp
0pp
#5,491 in CH
Average pp
-
Average SR
2.46*
#3,954 in CH
Average accuracy
100.00%
#1 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
110,256,344
Hit accuracy
97.21%
Play count
1,074
Play time
13h
Total score
366,962,142
Total hits
82,005
Maximum combo
870
Replays watched by others
0
Medals
12
Highest rank
#578,820
SS
0
SS
14
S
0
S
47
A
23
About
read 20d ago
Location
Biel/
Occupation
Gaming/Zocken
Discord
Hideyoshi Nagachika#7529
Playstyle
mouse, keyboard
Followers
3
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
168
Global rank, 90 days

1d ago #1,312,492

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

12 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 1/64

Mod Introduction 3/13

Skill & Dedication 7/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #8,214

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.