Swiss #1s
Statistics
Swiss ranks
- pp #8,402 0pp
- Accuracy #5,111 94.88%
- Plays #1,446 12,496
- Level #865 90.65
- Ranked score #1,671 1,647,970,001
- Total score #2,100 5,013,718,016
- Medals #113 25
- Replays watched #185 0
- Maps played #1,329 1,744
- Account age #994 #1,222,215
- #1s #237 3
- Weighted pp #3,563 26pp
- Average pp #4,363 9pp
- Average SR #1,379 3.89*
- Average accuracy #5,045 71.62%
- Average score #4,279 881,003
- Total score #3,506 2,643,009
- Oldest #1 #201 BeautifulDay - Fiesta [DaRRi MIx] (09-03-2012)
- Global #1s #9 0
Medals
25 of 352
Beatmap Challenge Packs 0/7
Beatmap Packs 0/80
Beatmap Spotlights 0/22
Hush-Hush 4/70
Hush-Hush (Expert) 2/64
Mod Introduction 5/13
Skill & Dedication 14/96
Beatmaps
The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.
MuryokuP - Catastrophe 6 difficulties- Mapper
- meiikyuu
- Status
- ranked
- Hardest
- 4.96*
- Plays
- 10,335,320
- Favourites
- 6,249
- Ranked
- 02-04-2013
NayutalieN - Ray Tuning 5 difficulties- Mapper
- scanter
- Status
- ranked
- Hardest
- 6.49*
- Plays
- 436,604
- Favourites
- 480
- Ranked
- 04-11-2021
Panda Eyes & Teminite - Highscore 6 difficulties- Mapper
- Fort
- Status
- ranked
- Hardest
- 7.08*
- Plays
- 66,547,686
- Favourites
- 34,941
- Ranked
- 13-09-2015
paraoka - Manima ni 2 difficulties- Mapper
- Sandpig
- Status
- approved
- Hardest
- 5.04*
- Plays
- 1,341,274
- Favourites
- 700
- Ranked
- 19-02-2012
Top plays over time
Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.
The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.































































































































































































































































































































































