OOF my Life

Joined 15-05-2018

Level 16 65%

1,804,861 score to level 17

Global
-
Country
-
peak #8,306 11 Apr 2020
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#242 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
14,450,546
Hit accuracy
86.36%
Play count
196
Play time
5h
Total score
29,475,139
Total hits
23,430
Maximum combo
393
Replays watched by others
0
Medals
9
Highest rank
#957,446
SS
0
SS
0
S
0
S
5
A
16
About
read 29d ago
Playstyle
mouse, keyboard
Followers
4
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
98
Global rank, 90 days

1d ago #1,899,752

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

9 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 1/64

Mod Introduction 4/13

Skill & Dedication 3/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #13,727

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.