Alerz3

Joined 11-08-2018

Level 48 41%

27,065,760 score to level 49

Global
-
Country
-
peak #3,339 20 Apr 2020
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#241 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
326,471,773
Hit accuracy
90.95%
Play count
1,611
Play time
40h
Total score
745,174,240
Total hits
290,712
Maximum combo
734
Replays watched by others
0
Medals
18
Highest rank
#584,003
SS
0
SS
15
S
0
S
81
A
103
About
read 19d ago

Nothing filled in.

Followers
15
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
559

Beatmapsets: 1 favourites

Global rank, 90 days

1d ago #945,945

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

18 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 1/64

Mod Introduction 5/13

Skill & Dedication 9/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Yasuharu Takanashi - Fairy Tail Main Theme 4 difficulties
    Mapper
    Suck
    Status
    ranked
    Hardest
    4.78*
    Plays
    6,808,166
    Favourites
    5,504
    Ranked
    06-06-2010
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #6,033

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.