BooMarcelo

Joined 16-08-2018

Level 37 46%

14,804,969 score to level 38

Global
#1,188,098
Country
#3,388
peak #3,362 20 Jun 2019
pp
542pp
Swiss #1s
0

Swiss #1s

#1s
0
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
59,763,032
Hit accuracy
96.41%
Play count
1,011
Play time
20h
Total score
343,725,031
Total hits
110,449
Maximum combo
683
Replays watched by others
0
Medals
15
Highest rank
#495,059
SS
1
SS
5
S
1
S
29
A
10
About
read 18d ago
Playstyle
mouse
Followers
2
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
137

Beatmapsets: 1 favourites

Global rank, 90 days

today #1,160,675

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

15 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 1/64

Mod Introduction 4/13

Skill & Dedication 7/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • XXXTENTACION - SAD! 4 difficulties
    Mapper
    Chromoxx
    Status
    ranked
    Hardest
    4.15*
    Plays
    37,930,131
    Favourites
    23,370
    Ranked
    10-04-2018
Rank history

17-09-2026 #1,188,098

Monthly pp since 2014

01-09-2026 #8,140

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.