-Magnus-

Joined 18-08-2018 Was DarkMagnus

Level 100 15%

84,734,833,589 score to level 101

Global
#102,640
Country
#317
peak #259 9 Sept 2021
pp
5,130pp
Swiss #1s
13

Swiss #1s

#1s
13
#226 in CH
Also world #1
0
#9 in CH
Weighted pp
897pp
#653 in CH
Average pp
97pp
#484 in CH
Average SR
4.31*
#984 in CH
Average accuracy
97.84%
#883 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
6,696,774,173
Hit accuracy
98.29%
Play count
33,070
Play time
814h
Total score
42,196,357,237
Total hits
11,828,000
Maximum combo
1,579
Replays watched by others
4
Medals
35
Highest rank
#65,328
SS
13
SS
9
S
96
S
83
A
1,228
About
read 10d ago
Location
Switzerland
Interests
Osu!
Playstyle
keyboard, tablet
Followers
7
Mapping followers
0
Kudosu
0
Forum posts
1
Maps played
4,388

Beatmapsets: 271 favourites

Global rank, 90 days

today #101,736

Play history
Replays watched

Swiss ranks

Medals

35 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 6/70

Hush-Hush (Expert) 4/64

Mod Introduction 5/13

Skill & Dedication 20/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Seiryu - Critical Crystal 8 difficulties
    Mapper
    Priti
    Status
    ranked
    Hardest
    6.76*
    Plays
    4,107,466
    Favourites
    1,184
    Ranked
    02-08-2015
  • Cres - End Time 5 difficulties
    Mapper
    Maddy
    Status
    ranked
    Hardest
    5.81*
    Plays
    4,249,899
    Favourites
    1,267
    Ranked
    26-01-2013
  • Station Earth - Age Of Reason 6 difficulties
    Mapper
    Sotarks
    Status
    ranked
    Hardest
    5.54*
    Plays
    4,720,714
    Favourites
    1,343
    Ranked
    14-06-2016
  • EYKHA (CV : Sawashiro Miyuki) LOU (CV : Uchida Maaya) MERYL (CV : Terui Haruka) - Delta Decision 5 difficulties
    Mapper
    Sotarks
    Status
    ranked
    Hardest
    6.23*
    Plays
    2,041,530
    Favourites
    1,173
    Ranked
    22-11-2016
  • Imperial Circus Dead Decadence - Uta 1 difficulty
    Mapper
    deetz
    Status
    ranked
    Hardest
    5.79*
    Plays
    2,799,711
    Favourites
    2,484
    Ranked
    07-05-2019
  • Imperial Circus Dead Decadence - Syakunetsu No Rengoku Ni Bara Wa... 2 difficulties
    Mapper
    Sing
    Status
    ranked
    Hardest
    5.54*
    Plays
    201,330
    Favourites
    155
    Ranked
    13-05-2019
  • Imperial Circus Dead Decadence - Shinbatsu o Tadori Kyoukotsu ni Itaru 5 difficulties
    Mapper
    Kite
    Status
    ranked
    Hardest
    8.92*
    Plays
    6,727,815
    Favourites
    4,532
    Ranked
    29-05-2019
  • Imperial Circus Dead Decadence - Danzai No Honoo To Koibito-Tachi No Rondo 3 difficulties
    Status
    ranked
    Hardest
    5.92*
    Plays
    1,221,633
    Favourites
    775
    Ranked
    28-05-2019
  • Set It Off - I'll Sleep When I'm Dead 6 difficulties
    Mapper
    wafer
    Status
    ranked
    Hardest
    6.20*
    Plays
    4,450,272
    Favourites
    2,059
    Ranked
    14-08-2020
  • Avenged Sevenfold - Save Me 1 difficulty
    Mapper
    Drummer
    Status
    ranked
    Hardest
    6.84*
    Plays
    6,509,690
    Favourites
    4,994
    Ranked
    01-08-2017
Rank history

18-09-2026 #102,640

Monthly pp since 2014

01-09-2026 #390

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.