Nxndx

Joined 06-09-2018

Level 60 55%

32,035,118 score to level 61

Global
-
Country
-
peak #1,541 23 Sept 2020
pp
0pp
Swiss #1s
1

Swiss #1s

#1s
1
#238 in CH
Also world #1
0
#9 in CH
Weighted pp
19pp
#3,900 in CH
Average pp
19pp
#3,054 in CH
Average SR
3.04*
#2,665 in CH
Average accuracy
91.94%
#3,459 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
322,558,621
Hit accuracy
93.89%
Play count
4,603
Play time
59h
Total score
1,462,464,884
Total hits
543,830
Maximum combo
703
Replays watched by others
0
Medals
16
Highest rank
#355,965
SS
0
SS
1
S
0
S
35
A
138
About
read 19d ago
Location
Lucerne
Interests
Gaming and Anime
Playstyle
mouse, keyboard, tablet
Followers
12
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,020
Global rank, 90 days

1d ago #594,147

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

16 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 1/64

Mod Introduction 3/13

Skill & Dedication 10/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #3,102

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.