Axili0n

Joined 22-10-2018

Level 48 14%

39,619,686 score to level 49

Global
#881,766
Country
#2,687
peak #2,664 27 Jul 2020
pp
982pp
Swiss #1s
0

Swiss #1s

#1s
0
#243 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
79,478,278
Hit accuracy
82.63%
Play count
3,629
Play time
46h
Total score
732,620,314
Total hits
386,396
Maximum combo
428
Replays watched by others
0
Medals
17
Highest rank
#645,997
SS
5
SS
3
S
5
S
9
A
26
About
read 19d ago

Nothing filled in.

Followers
6
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
835

Beatmapsets: 1 graveyard, 1 favourites

Global rank, 90 days

today #861,502

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

17 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 0/64

Mod Introduction 8/13

Skill & Dedication 7/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • CL - AIM // REFLEX TRAINING 1 difficulty
    Mapper
    Axili0n
    Status
    graveyard
    Hardest
    5.89*
    Plays
    1,693
    Favourites
    6
    Ranked
    -
Rank history

18-09-2026 #881,766

Monthly pp since 2014

01-09-2026 #5,032

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.