Moglii_CH

Joined 20-11-2018

Level 49 17%

40,043,451 score to level 50

Global
-
Country
-
peak #1,059 15 Oct 2019
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
273,571,687
Hit accuracy
96.69%
Play count
1,229
Play time
21h
Total score
780,706,549
Total hits
209,318
Maximum combo
876
Replays watched by others
1
Medals
20
Highest rank
#214,964
SS
1
SS
2
S
2
S
19
A
90
About
read 18d ago
Location
Bern
Interests
Osu!
Occupation
Zocken
Playstyle
tablet
Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
520

Beatmapsets: 1 favourites

Global rank, 90 days

1d ago #384,611

Play history
Replays watched

Swiss ranks

Medals

20 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 1/64

Mod Introduction 2/13

Skill & Dedication 14/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Tenjin Kotone - Darling Dance 4 difficulties
    Status
    ranked
    Hardest
    5.09*
    Plays
    733,891
    Favourites
    1,190
    Ranked
    07-04-2021
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #2,738

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.