Sionic_c

Joined 19-12-2018

Level 15 95%

213,180 score to level 16

Global
-
Country
-
peak #7,534 22 Jan 2019
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#243 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
12,045,948
Hit accuracy
80.44%
Play count
299
Play time
6h
Total score
25,786,820
Total hits
28,709
Maximum combo
230
Replays watched by others
0
Medals
3
Highest rank
#1,550,814
SS
0
SS
0
S
0
S
1
A
0
About
read 31d ago

Nothing filled in.

Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
111

Beatmapsets: 1 favourites

Global rank, 90 days

1d ago #2,118,985

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

3 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 2/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • S3RL - Scary Movie 5 difficulties
    Mapper
    Nuvolina
    Status
    ranked
    Hardest
    6.08*
    Plays
    3,824,199
    Favourites
    2,261
    Ranked
    29-10-2018
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #15,479

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.