Swiss #1s
Statistics
Swiss ranks
- pp #1,727 1,841pp
- Global rank #1,735 #539,527
- Country rank #1,734 #1,734
- Accuracy #4,913 95.03%
- Plays #3,890 3,438
- Level #2,177 63.27
- Ranked score #4,034 381,503,927
- Total score #3,904 1,669,174,038
- Medals #115 23
- Replays watched #185 0
- Maps played #2,304 615
- Account age #32,349 #14,148,000
- #1s #242 2
- Weighted pp #2,848 49pp
- Average pp #2,491 25pp
- Average SR #2,919 2.89*
- Average accuracy #1,202 97.35%
- Average score #5,000 462,564
- Total score #4,560 925,128
- Oldest #1 #2,428 Kagemori Michiru (CV: Morohoshi Sumire) - Ready to (TV Size) [Easy] (27-09-2020)
- Global #1s #9 0
Medals
23 of 352
Beatmap Challenge Packs 0/7
Beatmap Packs 0/80
Beatmap Spotlights 0/22
Hush-Hush 3/70
Hush-Hush (Expert) 1/64
Mod Introduction 6/13
Skill & Dedication 13/96
Beatmaps
The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.
Krewella - Say Goodbye 4 difficulties- Mapper
- PantyDev
- Status
- loved
- Hardest
- 5.30*
- Plays
- 8,799,012
- Favourites
- 8,241
- Ranked
- 02-04-2018
RADWIMPS - Grand Escape (Movie edit) feat. Miura Touko 4 difficulties- Mapper
- hypercyte
- Status
- ranked
- Hardest
- 4.51*
- Plays
- 2,990,025
- Favourites
- 4,216
- Ranked
- 28-07-2019
Shin Sakiura feat. AAAMYYY - NIGHT RUNNING (TV Size) 4 difficulties- Mapper
- Peter
- Status
- ranked
- Hardest
- 5.01*
- Plays
- 1,106,046
- Favourites
- 1,154
- Ranked
- 16-07-2020
Top plays over time
Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.
The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.































































































































































































































































































































































