Aria Blackout

Joined 30-04-2019

Level 13 48%

1,806,118 score to level 14

Global
#1,879,699
Country
#5,460
peak #19,720 26 Aug 2026
pp
121pp
Swiss #1s
0

Swiss #1s

#1s
0
#242 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
12,423,983
Hit accuracy
81.40%
Play count
61
Play time
2h
Total score
15,483,882
Total hits
9,120
Maximum combo
273
Replays watched by others
0
Medals
13
Highest rank
#1,565,997
SS
0
SS
0
S
0
S
0
A
4
About
read 27d ago
Playstyle
mouse, keyboard
Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
61

Beatmapsets: 1 favourites

Global rank, 90 days

today #1,802,764

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

13 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 1/64

Mod Introduction 4/13

Skill & Dedication 6/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Fox Stevenson - All Eyes On Me (Cut Ver.) 5 difficulties
    Status
    ranked
    Hardest
    5.74*
    Plays
    1,051,898
    Favourites
    679
    Ranked
    03-01-2022
Rank history

26-09-2026 #1,879,699

Monthly pp since 2014

01-09-2026 #19,744

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.