Ghost Rider1

Joined 10-05-2019

Level 27 59%

5,945,539 score to level 28

Global
-
Country
-
peak #6,307 14 Aug 2019
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#244 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
26,656,348
Hit accuracy
96.22%
Play count
384
Play time
11h
Total score
136,434,461
Total hits
47,587
Maximum combo
527
Replays watched by others
0
Medals
8
Highest rank
#934,927
SS
0
SS
5
S
0
S
17
A
8
About
read 35d ago

Nothing filled in.

Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
53

Beatmapsets: 1 favourites

Global rank, 90 days

1d ago #1,728,628

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

8 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 1/64

Mod Introduction 1/13

Skill & Dedication 5/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Wayne Sharpe and John Siegler - Yugioh! Theme 5 difficulties
    Mapper
    Sotarks
    Status
    ranked
    Hardest
    5.35*
    Plays
    1,685,781
    Favourites
    657
    Ranked
    26-04-2018
Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #14,397

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.