Swiss #1s
Statistics
Swiss ranks
- pp #1,890 1,744pp
- Global rank #1,895 #590,867
- Country rank #1,895 #1,895
- Accuracy #6,146 94.25%
- Plays #3,908 3,476
- Level #1,837 69.31
- Ranked score #3,785 441,192,714
- Total score #3,453 2,196,751,287
- Medals #116 20
- Replays watched #185 0
- Maps played #2,592 333
- Account age #33,673 #14,565,331
- #1s #242 0
- Global #1s #8 0
Medals
20 of 353
Beatmap Challenge Packs 0/7
Beatmap Packs 0/80
Beatmap Spotlights 0/23
Hush-Hush 3/70
Hush-Hush (Expert) 1/64
Mod Introduction 3/13
Skill & Dedication 13/96
Top plays over time
- 100pp
7!! - Lovers (TV Size) [Insane] CL NM rework 09-11-2021 standing, 5.0 years - 104pp(now 94pp)
AK X LYNX ft. Veela - Virtual Paradise [thzz' Insane] CL NM 04-03-2020 held 20 months - 98pp(now 100pp)
7!! - Lovers (TV Size) [Insane] CL NM 15-02-2020 held 18 days - 74pp(now 62pp)
Darkney - Cloud Material [Insane] CL NM 24-01-2020 held 22 days - 45pp(now 42pp)
Takahashi Yoko - Zankoku na Tenshi no These (TV Size) [ReFaller's Hard] CL NM 13-12-2019 held 42 days - 32pp(now 28pp)
EYEMEDIA - HOLY KNIGHT [Hard] CL NM 06-10-2019 held 2 months - 22pp(now 25pp)
Ikimono Gakari - Blue Bird (TV Size) [Insane] CL NM 16-06-2019 held 4 months - 14pp(now 17pp)
Ikimono Gakari - Hotaru no Hikari (TV Size) [Muzukashii] CL NM 16-06-2019 held under a day - 11pp(now 12pp)
xi - ANiMA [Normal] CL NM 09-06-2019 held 7 days - 9pp(now 10pp)
FLOW - GO!!! ~NARUTO OPENING MIX~ [alacat's Normal] CL NM 09-06-2019 held under a day - 7pp(now 9pp)
EYEMEDIA - HOLY KNIGHT [Normal] CL NM 09-06-2019 held under a day - 5pp(now 9pp)
Luck Life - Kaze ga Fuku Machi (TV size) [Easy] CL NM 09-06-2019 held under a day
The figure is what the play was worth when it became the best, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A record changes hands when a play beats it, or when a rework re-prices everything and a different play comes out on top - those are marked. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.
































































































































































































































































































































































