akoooooooo

Joined 07-06-2019

Level 94 17%

542,539,943 score to level 95

Global
#185,603
Country
#596
peak #734 21 Jun 2025
pp
3,917pp
Swiss #1s
1

Swiss #1s

#1s
1
#239 in CH
Also world #1
0
#9 in CH
Weighted pp
75pp
#2,427 in CH
Average pp
75pp
#742 in CH
Average SR
7.13*
#25 in CH
Average accuracy
84.31%
#4,507 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
1,087,369,142
Hit accuracy
95.00%
Play count
16,642
Play time
206h
Total score
6,203,107,160
Total hits
2,543,633
Maximum combo
1,129
Replays watched by others
0
Medals
37
Highest rank
#172,660
SS
1
SS
3
S
22
S
15
A
182
About
read 18d ago

Nothing filled in.

Followers
5
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,926

Beatmapsets: 4 graveyard

Global rank, 90 days

today #182,489

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

37 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 6/70

Hush-Hush (Expert) 7/64

Mod Introduction 5/13

Skill & Dedication 19/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Nothing on this list.
Rank history

17-09-2026 #185,603

Monthly pp since 2014

01-09-2026 #780

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.