Tiapi

Joined 26-09-2019

Level 23 83%

1,754,904 score to level 24

Global
#1,700,646
Country
#4,969
peak #8,257 1 Jul 2020
pp
191pp
Swiss #1s
0

Swiss #1s

#1s
0
#245 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
23,699,294
Hit accuracy
92.50%
Play count
358
Play time
8h
Total score
87,485,096
Total hits
41,386
Maximum combo
515
Replays watched by others
0
Medals
20
Highest rank
#1,241,242
SS
0
SS
0
S
0
S
10
A
20
About
read 32d ago

Nothing filled in.

Followers
5
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
229
Global rank, 90 days

today #1,626,239

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

20 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 1/64

Mod Introduction 0/13

Skill & Dedication 18/96

Rank history

30-09-2026 #1,700,646

Monthly pp since 2014

01-09-2026 #15,690

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.