Mai-Han

Joined 11-04-2012

Level 69 3%

92,152,351 score to level 70

Global
-
Country
-
peak #322 1 Jul 2014
pp
0pp
Swiss #1s
1

Swiss #1s

#1s
1
#243 in CH
Also world #1
0
#9 in CH
Weighted pp
37pp
#3,169 in CH
Average pp
37pp
#1,706 in CH
Average SR
3.83*
#1,449 in CH
Average accuracy
98.18%
#675 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
417,183,663
Hit accuracy
94.99%
Play count
5,371
Play time
83h
Total score
2,169,898,095
Total hits
867,805
Maximum combo
784
Replays watched by others
0
Medals
24
Highest rank
#665,171
SS
5
SS
4
S
5
S
48
A
116
About
read 21d ago

Nothing filled in.

Followers
18
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
486
Global rank, 90 days

1d ago #822,211

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

24 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 4/70

Hush-Hush (Expert) 2/64

Mod Introduction 6/13

Skill & Dedication 12/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #4,221

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.