Swiss #1s
Statistics
Swiss ranks
- pp #8,432 0pp
- Accuracy #2,943 96.44%
- Plays #4,298 2,802
- Level #1,734 71.26
- Ranked score #2,553 857,155,457
- Total score #3,248 2,387,557,709
- Medals #112 26
- Replays watched #184 1
- Maps played #2,271 650
- Account age #38,316 #16,100,895
- #1s #228 13
- Weighted pp #1,108 376pp
- Average pp #1,765 36pp
- Average SR #2,598 3.08*
- Average accuracy #1,983 96.04%
- Average score #3,037 1,756,141
- Total score #1,490 22,829,838
- Oldest #1 #2,230 Alphaville - Forever Young (Remix) [Easy] (08-03-2020)
- Global #1s #9 0
Medals
26 of 352
Beatmap Challenge Packs 0/7
Beatmap Packs 0/80
Beatmap Spotlights 0/22
Hush-Hush 7/70
Hush-Hush (Expert) 1/64
Mod Introduction 3/13
Skill & Dedication 15/96
Beatmaps
The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.
Bea Miller - Playground 3 difficulties- Mapper
- Mir
- Status
- ranked
- Hardest
- 4.77*
- Plays
- 85,575
- Favourites
- 388
- Ranked
- 05-08-2023
Christopher Tin - Baba Yetu 4 difficulties- Mapper
- Cheater Hater
- Status
- graveyard
- Hardest
- 4.05*
- Plays
- 1,760
- Favourites
- 22
- Ranked
- -
XXXTENTACION - SAD! 4 difficulties- Mapper
- Chromoxx
- Status
- ranked
- Hardest
- 4.15*
- Plays
- 37,926,342
- Favourites
- 23,363
- Ranked
- 10-04-2018
PSY - GANGNAM STYLE 5 difficulties- Mapper
- yeahyeahyeahhh
- Status
- ranked
- Hardest
- 3.95*
- Plays
- 5,827,788
- Favourites
- 4,556
- Ranked
- 06-08-2012
League of Legends - RISE (ft. The Glitch Mob, Mako, and The Word Alive) 7 difficulties- Mapper
- SquareTude
- Status
- ranked
- Hardest
- 5.80*
- Plays
- 7,910,766
- Favourites
- 5,978
- Ranked
- 06-11-2018
League of Legends - Legends Never Die (ft. Against The Current) 4 difficulties- Mapper
- Kalibe
- Status
- ranked
- Hardest
- 4.65*
- Plays
- 6,830,064
- Favourites
- 9,086
- Ranked
- 24-10-2017
Top plays over time
Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.
The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.































































































































































































































































































































































