Achaslash

Joined 16-02-2020

Level 24 0%

11,661,960 score to level 25

Global
-
Country
-
peak #11,818 10 Mar 2023
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#244 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
26,754,530
Hit accuracy
96.17%
Play count
207
Play time
6h
Total score
89,338,040
Total hits
30,272
Maximum combo
705
Replays watched by others
0
Medals
13
Highest rank
#1,556,044
SS
0
SS
3
S
0
S
12
A
15
About
read 27d ago
Location
Nowhere
Discord
Aligiance#4911
Twitter
Achampbuff1
Playstyle
mouse, keyboard
Followers
4
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
81
Global rank, 90 days

1d ago #2,481,224

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

13 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 1/64

Mod Introduction 1/13

Skill & Dedication 10/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #16,001

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.