ZgS

Joined 16-03-2020

Level 50 50%

25,092,215 score to level 51

Global
#954,691
Country
#2,889
peak #5,255 1 Jun 2020
pp
854pp
Swiss #1s
0

Swiss #1s

#1s
0
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
157,339,016
Hit accuracy
83.68%
Play count
2,761
Play time
86h
Total score
846,157,785
Total hits
743,895
Maximum combo
818
Replays watched by others
0
Medals
18
Highest rank
#888,180
SS
0
SS
1
S
0
S
10
A
24
About
read 19d ago

Nothing filled in.

Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
356
Global rank, 90 days

today #933,749

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

18 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 4/70

Hush-Hush (Expert) 2/64

Mod Introduction 4/13

Skill & Dedication 8/96

Rank history

17-09-2026 #954,691

Monthly pp since 2014

01-09-2026 #5,663

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.