InCrafter

Joined 04-05-2020

Level 51 64%

18,681,947 score to level 52

Global
#876,169
Country
#2,617
peak #3,613 29 Jun 2020
pp
990pp
Swiss #1s
2

Swiss #1s

#1s
2
#238 in CH
Also world #1
0
#9 in CH
Weighted pp
27pp
#3,524 in CH
Average pp
14pp
#3,708 in CH
Average SR
2.34*
#4,245 in CH
Average accuracy
97.03%
#1,423 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
293,981,685
Hit accuracy
97.70%
Play count
2,492
Play time
43h
Total score
905,098,053
Total hits
232,594
Maximum combo
1,300
Replays watched by others
0
Medals
27
Highest rank
#807,963
SS
12
SS
24
S
29
S
101
A
74
About
read 10d ago
Playstyle
mouse, keyboard
Followers
2
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
494

Beatmapsets: 1 graveyard

Global rank, 90 days

today #865,713

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

27 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 5/70

Hush-Hush (Expert) 0/64

Mod Introduction 12/13

Skill & Dedication 10/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Nothing on this list.
Rank history

17-09-2026 #876,169

Monthly pp since 2014

01-09-2026 #5,007

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.