v0ltia

Joined 11-06-2020

Level 99 82%

1,573,529,896 score to level 100

Global
#98,478
Country
#305
peak #193 22 Jan 2022
pp
5,206pp
Swiss #1s
18

Swiss #1s

#1s
18
#222 in CH
Also world #1
0
#9 in CH
Weighted pp
1,363pp
#489 in CH
Average pp
101pp
#445 in CH
Average SR
4.57*
#776 in CH
Average accuracy
96.75%
#1,577 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
4,512,955,409
Hit accuracy
96.92%
Play count
58,901
Play time
592h
Total score
25,357,660,933
Total hits
8,161,961
Maximum combo
2,354
Replays watched by others
323
Medals
49
Highest rank
#50,098
SS
1
SS
2
S
58
S
43
A
434
About
read 19d ago

Nothing filled in.

Followers
182
Mapping followers
24
Kudosu
88
Forum posts
192
Maps played
6,583

Beatmapsets: 2 ranked, 4 guest, 14 graveyard, 15 favourites

Global rank, 90 days

today #96,881

Play history
Replays watched

Swiss ranks

Medals

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.