loltupue

Joined 16-12-2020

Level 75 26%

82,757,276 score to level 76

Global
#736,648
Country
#2,269
peak #3,482 22 Aug 2024
pp
1,281pp
Swiss #1s
4

Swiss #1s

#1s
4
#239 in CH
Also world #1
0
#9 in CH
Weighted pp
51pp
#2,814 in CH
Average pp
17pp
#3,250 in CH
Average SR
3.38*
#2,122 in CH
Average accuracy
93.33%
#3,090 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
540,520,764
Hit accuracy
94.39%
Play count
5,801
Play time
107h
Total score
2,814,757,904
Total hits
838,672
Maximum combo
972
Replays watched by others
0
Medals
20
Highest rank
#705,746
SS
0
SS
9
S
0
S
133
A
128
About
read 20d ago
Interests
valo, osu, elden ring
Discord
8ny9
Playstyle
tablet
Followers
5
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,100
Global rank, 90 days

today #720,289

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

20 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 4/70

Hush-Hush (Expert) 1/64

Mod Introduction 2/13

Skill & Dedication 13/96

Rank history

18-09-2026 #736,648

Monthly pp since 2014

01-09-2026 #3,936

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.