QEA

Joined 20-12-2020 Was heist is a qt

Level 98 84%

790,571,571 score to level 99

Global
-
Country
-
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#242 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
3,386,467,274
Hit accuracy
98.53%
Play count
10,685
Play time
216h
Total score
16,914,857,778
Total hits
2,881,640
Maximum combo
2,253
Replays watched by others
1
Medals
0
SS
0
SS
8
S
32
S
105
A
433
About
read 8h ago
Location
Virtual Reality
Interests
a_lamb
Occupation
in bed
Discord
heist#0002
Playstyle
mouse, keyboard
Followers
39
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,895

Beatmapsets: 2 favourites

Global rank, 90 days

1d ago #87,252

Play history
Replays watched

Swiss ranks

Medals

0 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 0/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 0/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • MIMI feat. Hatsune Miku - Ai no Sukima 6 difficulties
    Status
    ranked
    Hardest
    5.31*
    Plays
    63,883,098
    Favourites
    21,052
    Ranked
    27-04-2019
  • Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) 9 difficulties
    Mapper
    Sotarks
    Status
    ranked
    Hardest
    6.46*
    Plays
    20,987,154
    Favourites
    13,066
    Ranked
    19-02-2018

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.