Oniix_

Joined 20-02-2021 Was DanyNumberOne

Level 70 63%

35,937,219 score to level 71

Global
-
Country
-
peak #2,394 30 Oct 2022
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#242 in CH
Also world #1
0
#8 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
352,552,111
Hit accuracy
91.57%
Play count
7,118
Play time
113h
Total score
2,324,813,584
Total hits
1,121,608
Maximum combo
784
Replays watched by others
0
Medals
26
Highest rank
#492,660
SS
0
SS
8
S
7
S
55
A
76
About
read 65d ago

Nothing filled in.

Followers
4
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
570

Beatmapsets: 2 favourites

Global rank, 90 days
Play history
Replays watched

Swiss ranks

Medals

26 of 353

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/23

Hush-Hush 4/70

Hush-Hush (Expert) 1/64

Mod Introduction 7/13

Skill & Dedication 14/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • LiSA - Gurenge (TV Size) 6 difficulties
    Mapper
    xChippy
    Status
    ranked
    Hardest
    5.94*
    Plays
    13,838,994
    Favourites
    9,331
    Ranked
    22-07-2019
  • Linked Horizon - Shinzou o Sasageyo! [TV Size] 7 difficulties
    Mapper
    Monstrata
    Status
    ranked
    Hardest
    5.82*
    Plays
    64,015,067
    Favourites
    38,042
    Ranked
    12-04-2017
Rank history
Monthly pp since 2014

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

The figure is what the play was worth when it became the best, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A record changes hands when a play beats it, or when a rework re-prices everything and a different play comes out on top - those are marked. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.