Level2H

Joined 03-12-2012 Was Snx

Level 100 65%

34,775,731,785 score to level 101

Global
#83,539
Country
#250
peak #27 21 Sept 2015
pp
5,510pp
Swiss #1s
7

Swiss #1s

#1s
7
#233 in CH
Also world #1
0
#9 in CH
Weighted pp
664pp
#792 in CH
Average pp
143pp
#210 in CH
Average SR
4.93*
#512 in CH
Average accuracy
97.58%
#1,045 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
15,292,529,891
Hit accuracy
98.10%
Play count
41,481
Play time
678h
Total score
92,155,459,041
Total hits
11,381,265
Maximum combo
3,589
Replays watched by others
5
Medals
35
Highest rank
#31,017
SS
0
SS
18
S
6
S
830
A
568
About
read 19d ago
Location
Switzerland
Interests
twitch.tv/level2h
Twitter
Level2H2H
Playstyle
mouse, keyboard
Followers
39
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
3,056
Global rank, 90 days

today #82,222

Play history
Replays watched

Swiss ranks

Medals

35 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 7/70

Hush-Hush (Expert) 4/64

Mod Introduction 5/13

Skill & Dedication 19/96

Rank history

17-09-2026 #83,539

Monthly pp since 2014

01-09-2026 #310

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.