LED_Anime

Joined 13-03-2021

Level 33 55%

9,843,270 score to level 34

Global
-
Country
-
peak #10,097 18 Mar 2022
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#239 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
29,305,139
Hit accuracy
81.15%
Play count
1,795
Play time
26h
Total score
246,346,730
Total hits
222,368
Maximum combo
524
Replays watched by others
0
Medals
11
Highest rank
#1,651,361
SS
0
SS
0
S
0
S
0
A
5
About
read 18d ago

Nothing filled in.

Followers
4
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
201
Global rank, 90 days

1d ago #1,471,780

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

11 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 0/64

Mod Introduction 3/13

Skill & Dedication 7/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #11,286

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.