ShinraTenseiHC

KMR Supporter

Joined 15-04-2021 Was 13badlxck

Level 100 13%

86,778,318,650 score to level 101

Global
#295,737
Country
#984
peak #1,395 5 Sept 2026
pp
2,993pp
Swiss #1s
8

Swiss #1s

#1s
8
#232 in CH
Also world #1
0
#9 in CH
Weighted pp
430pp
#1,020 in CH
Average pp
61pp
#949 in CH
Average SR
4.49*
#847 in CH
Average accuracy
88.78%
#4,034 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+2 / -1
gained / lost

Statistics

Statistics
Ranked score
4,420,645,860
Hit accuracy
94.81%
Play count
18,715
Play time
536h
Total score
40,152,872,176
Total hits
5,526,105
Maximum combo
1,345
Replays watched by others
0
Medals
32
Highest rank
#292,056
SS
0
SS
1
S
1
S
89
A
528
About
read 10d ago
Location
Lausanne
Interests
Gaming, TvShows, SYFY
Occupation
Music Production
Discord
shinratenseihc
Twitter
shinratenseihc
Playstyle
keyboard, tablet
Followers
9
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
3,238

Beatmapsets: 1 graveyard, 23 favourites

Daily challenge: 2 played, best streak 1 days, 0 finishes in the top 10%.

Global rank, 90 days

today #293,001

Play history
Replays watched

Swiss ranks

Medals

32 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 8/70

Hush-Hush (Expert) 1/64

Mod Introduction 6/13

Skill & Dedication 17/96

Ranked play

RP: Season 0
Rank
#75,551
Rating
1,180
Games
12
Wins
6
Points
0

Provisional rating.

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • nano - Bull's eye 6 difficulties
    Mapper
    Chloe
    Status
    ranked
    Hardest
    6.12*
    Plays
    7,008,398
    Favourites
    1,117
    Ranked
    28-10-2015
  • Michael Sembello - Maniac (Nightcore & Cut Ver.) 16 difficulties
    Mapper
    Sotarks
    Status
    ranked
    Hardest
    5.89*
    Plays
    2,026,014
    Favourites
    1,064
    Ranked
    10-12-2025
  • Shinra Tensei - Eyes on me 1 difficulty
    Status
    graveyard
    Hardest
    5.07*
    Plays
    25
    Favourites
    2
    Ranked
    -
  • BABYMETAL x Slaughter To Prevail - Song 3 3 difficulties
    Mapper
    Mantoo
    Status
    graveyard
    Hardest
    5.12*
    Plays
    6,734
    Favourites
    27
    Ranked
    -
  • BABYMETAL - Catch me if you can 3 difficulties
    Mapper
    And1ks
    Status
    graveyard
    Hardest
    6.20*
    Plays
    11,910
    Favourites
    20
    Ranked
    -
  • Kordhell - LAND OF FIRE 10 difficulties
    Status
    wip
    Hardest
    7.28*
    Plays
    1,914,185
    Favourites
    1,629
    Ranked
    -
  • LXST CXNTURY - Odium 1 difficulty
    Mapper
    salantar
    Status
    graveyard
    Hardest
    4.38*
    Plays
    307,739
    Favourites
    269
    Ranked
    -
  • Koji Kondo - Bonus-men BGM / Bonus-men Clear Fanfare 12 difficulties
    Status
    ranked
    Hardest
    5.19*
    Plays
    335,685
    Favourites
    187
    Ranked
    08-07-2024
  • Dr Peacock & ascendant vierge - Influenceur (Hard Version) 1 difficulty
    Mapper
    CHRNoSHFT
    Status
    graveyard
    Hardest
    5.11*
    Plays
    1,612
    Favourites
    7
    Ranked
    -
  • RIOT - Overkill 2 difficulties
    Mapper
    Xen
    Status
    ranked
    Hardest
    5.62*
    Plays
    2,995,524
    Favourites
    2,815
    Ranked
    04-04-2020
Rank history

17-09-2026 #295,737

Monthly pp since 2014

01-09-2026 #1,434

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.