OtakuJosh

Joined 04-05-2021

Level 34 73%

6,140,347 score to level 35

Global
#1,151,709
Country
#3,333
peak #7,627 26 Aug 2026
pp
586pp
Swiss #1s
0

Swiss #1s

#1s
0
#242 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
56,666,802
Hit accuracy
86.40%
Play count
2,067
Play time
29h
Total score
273,509,653
Total hits
244,880
Maximum combo
260
Replays watched by others
0
Medals
14
Highest rank
#1,130,520
SS
0
SS
0
S
0
S
3
A
17
About
read 11d ago
Playstyle
mouse, keyboard
Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
327

Beatmapsets: 25 favourites

Global rank, 90 days

today #1,134,308

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

14 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 1/64

Mod Introduction 3/13

Skill & Dedication 8/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Panda Eyes & Teminite - Highscore 6 difficulties
    Mapper
    Fort
    Status
    ranked
    Hardest
    7.08*
    Plays
    66,557,442
    Favourites
    34,954
    Ranked
    13-09-2015
  • Panda Eyes - ILY 8 difficulties
    Status
    ranked
    Hardest
    6.90*
    Plays
    39,135,888
    Favourites
    16,321
    Ranked
    16-01-2018
  • The Living Tombstone - It's Been So Long 3 difficulties
    Mapper
    Shmiklak
    Status
    ranked
    Hardest
    2.44*
    Plays
    7,169,708
    Favourites
    9,880
    Ranked
    10-04-2016
  • The Living Tombstone - Five Nights at Freddy's 7 difficulties
    Mapper
    -Faded-
    Status
    ranked
    Hardest
    6.10*
    Plays
    24,857,216
    Favourites
    19,010
    Ranked
    07-12-2015
  • The Living Tombstone - Die In A Fire (Feat. EileMonty and Orko) 5 difficulties
    Mapper
    Gero
    Status
    ranked
    Hardest
    4.92*
    Plays
    4,682,157
    Favourites
    4,449
    Ranked
    11-07-2016
  • Dj CUTMAN - POP/STARS vs. MEGALOVANIA 3 difficulties
    Mapper
    PokeSky
    Status
    ranked
    Hardest
    3.67*
    Plays
    1,610,949
    Favourites
    3,034
    Ranked
    06-01-2021
  • toby fox - MEGALOVANIA 7 difficulties
    Mapper
    Kyshiro
    Status
    ranked
    Hardest
    6.06*
    Plays
    51,271,303
    Favourites
    42,150
    Ranked
    20-07-2016
  • Fujiwara Chika (CV: Kohara Konomi) - Chikatto Chika Chika (TV Size) 5 difficulties
    Mapper
    Lami
    Status
    ranked
    Hardest
    5.36*
    Plays
    45,384,912
    Favourites
    23,762
    Ranked
    14-03-2019
  • Mika Nakashima - KISS OF DEATH (Produced by HYDE) 4 difficulties
    Mapper
    Monstrata
    Status
    ranked
    Hardest
    4.74*
    Plays
    19,517,490
    Favourites
    15,794
    Ranked
    24-04-2018
  • Suzuki Konomi - Redo (TV Size) 7 difficulties
    Mapper
    fieryrage
    Status
    ranked
    Hardest
    6.76*
    Plays
    1,984,435
    Favourites
    646
    Ranked
    09-08-2020
Rank history

19-09-2026 #1,151,709

Monthly pp since 2014

01-09-2026 #7,857

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.