daanivfx

Joined 26-07-2021

Level 50 71%

14,628,296 score to level 51

Global
-
Country
-
peak #2,583 25 Jun 2022
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#243 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
157,349,137
Hit accuracy
86.83%
Play count
2,932
Play time
49h
Total score
856,621,704
Total hits
567,894
Maximum combo
389
Replays watched by others
0
Medals
17
Highest rank
#618,873
SS
0
SS
1
S
0
S
7
A
32
About
read 19d ago
Location
switzerland
Twitter
daanivfx
Playstyle
tablet
Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
463
Global rank, 90 days

1d ago #740,827

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

17 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 1/64

Mod Introduction 3/13

Skill & Dedication 11/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #3,208

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.