lilrosinante

Joined 02-08-2021

Level 55 22%

47,079,309 score to level 56

Global
#541,552
Country
#1,739
peak #2,743 26 Aug 2026
pp
1,832pp
Swiss #1s
0

Swiss #1s

#1s
0
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
144,783,875
Hit accuracy
83.40%
Play count
4,495
Play time
68h
Total score
1,107,920,691
Total hits
817,373
Maximum combo
615
Replays watched by others
0
Medals
23
Highest rank
#502,331
SS
0
SS
2
S
0
S
2
A
19
About
read 18d ago
Location
muss dich nicht interessieren
Interests
muss dich nicht interessieren
Occupation
muss dich nicht interessieren
Playstyle
mouse
Followers
7
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
472
Global rank, 90 days

today #530,716

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

23 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 2/64

Mod Introduction 2/13

Skill & Dedication 17/96

Rank history

17-09-2026 #541,552

Monthly pp since 2014

01-09-2026 #2,746

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.