I1ya

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Joined 30-08-2021

Level 101 68%

31,938,544,460 score to level 102

Global
#14,644
Country
#45
peak #26 27 Mar 2025
pp
8,813pp
Swiss #1s
40

Swiss #1s

#1s
40
#200 in CH
Also world #1
0
#9 in CH
Weighted pp
3,417pp
#168 in CH
Average pp
157pp
#174 in CH
Average SR
6.06*
#111 in CH
Average accuracy
92.24%
#3,379 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -2
gained / lost

Statistics

Statistics
Ranked score
21,838,304,268
Hit accuracy
98.10%
Play count
64,998
Play time
1,098h
Total score
194,992,646,365
Total hits
17,495,356
Maximum combo
4,244
Replays watched by others
15
Medals
74
Highest rank
#8,424
SS
0
SS
2
S
17
S
226
A
747
About
read 19d ago
Location
Lugano, Switzerland
Interests
anime, mcpvp, the internet
Occupation
uni student
Discord
ilyamc
Playstyle
mouse, keyboard
Followers
26
Mapping followers
0
Kudosu
0
Forum posts
4
Maps played
5,576

Beatmapsets: 5 graveyard, 79 favourites

Daily challenge: 3 played, best streak 1 days, 0 finishes in the top 10%.

Global rank, 90 days

today #14,441

Play history
Replays watched

Swiss ranks

Medals

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.