Bl4adz

Joined 30-03-2022

Level 27 75%

3,606,961 score to level 28

Global
-
Country
-
peak #8,557 3 Sept 2023
pp
0pp
Swiss #1s
0

Swiss #1s

#1s
0
#238 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
26,143,832
Hit accuracy
81.07%
Play count
862
Play time
12h
Total score
138,773,039
Total hits
115,056
Maximum combo
274
Replays watched by others
0
Medals
4
Highest rank
#1,362,868
SS
0
SS
0
S
0
S
1
A
3
About
read 19d ago
Playstyle
keyboard, tablet
Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
236
Global rank, 90 days

1d ago #1,279,703

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

4 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 0/70

Hush-Hush (Expert) 0/64

Mod Introduction 0/13

Skill & Dedication 4/96

Rank history

Not enough days recorded.

Monthly pp since 2014

01-09-2026 #9,210

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.