luckygekko

Joined 17-09-2013

Level 89 52%

87,437,700 score to level 90

Global
-
Country
-
peak #156 18 Jun 2014
pp
0pp
Swiss #1s
6

Swiss #1s

#1s
6
#232 in CH
Also world #1
0
#9 in CH
Weighted pp
147pp
#1,813 in CH
Average pp
27pp
#2,338 in CH
Average SR
2.76*
#3,201 in CH
Average accuracy
98.17%
#679 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
865,749,225
Hit accuracy
99.03%
Play count
7,423
Play time
162h
Total score
4,788,808,750
Total hits
1,522,110
Maximum combo
977
Replays watched by others
1
Medals
18
Highest rank
#299,230
SS
1
SS
33
S
5
S
128
A
322
About
read 19d ago

Nothing filled in.

Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
596
Global rank, 90 days

1d ago #561,530

Play history
Replays watched

Swiss ranks

Medals

18 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 1/64

Mod Introduction 2/13

Skill & Dedication 13/96

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.