HaccFight

Joined 02-05-2023

Level 21 1%

8,902,907 score to level 22

Global
#1,548,837
Country
#4,276
peak #12,804 14 Nov 2025
pp
268pp
Swiss #1s
0

Swiss #1s

#1s
0
#241 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
26,549,372
Hit accuracy
92.23%
Play count
249
Play time
7h
Total score
59,627,093
Total hits
33,985
Maximum combo
514
Replays watched by others
0
Medals
14
Highest rank
#1,422,172
SS
0
SS
1
S
0
S
12
A
30
About
read 31d ago
Interests
Game developpement
Discord
HackFight
Playstyle
mouse, keyboard, tablet
Followers
3
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
120
Global rank, 90 days

today #1,483,696

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

14 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 1/64

Mod Introduction 0/13

Skill & Dedication 11/96

Rank history

30-09-2026 #1,548,837

Monthly pp since 2014

01-09-2026 #12,898

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.