Mikologypp

Joined 21-06-2023

Level 13 82%

621,803 score to level 14

Global
#2,016,446
Country
#5,574
peak #19,981 19 Mar 2024
pp
80pp
Swiss #1s
0

Swiss #1s

#1s
0
#239 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
4,733,598
Hit accuracy
83.91%
Play count
125
Play time
3h
Total score
16,668,197
Total hits
15,200
Maximum combo
305
Replays watched by others
0
Medals
3
Highest rank
#1,769,982
SS
0
SS
0
S
0
S
1
A
5
About
read 19d ago

Nothing filled in.

Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
65

Beatmapsets: 1 favourites

Global rank, 90 days

today #1,954,660

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

3 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 0/70

Hush-Hush (Expert) 0/64

Mod Introduction 1/13

Skill & Dedication 2/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • REAPER - CALL MY NAME (Cut Ver.) 2 difficulties
    Status
    graveyard
    Hardest
    5.69*
    Plays
    1,206
    Favourites
    3
    Ranked
    -
Rank history

18-09-2026 #2,016,446

Monthly pp since 2014

01-09-2026 #23,908

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.