Foilzy

Joined 15-03-2024

Level 8 5%

1,287,417 score to level 9

Global
#2,286,133
Country
#6,297
peak #32,226 20 Aug 2026
pp
36pp
Swiss #1s
0

Swiss #1s

#1s
0
#240 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
2,427,735
Hit accuracy
80.05%
Play count
15
Play time
0h
Total score
3,152,583
Total hits
1,628
Maximum combo
186
Replays watched by others
0
Medals
7
Highest rank
#2,177,472
SS
0
SS
0
S
0
S
0
A
2
About
read 18d ago
Playstyle
mouse
Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
53

Beatmapsets: 1 favourites

Global rank, 90 days

today #2,214,725

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

7 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 2/70

Hush-Hush (Expert) 0/64

Mod Introduction 1/13

Skill & Dedication 4/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Dimrain47 - Surface 12 difficulties
    Mapper
    LeeOsu
    Status
    graveyard
    Hardest
    6.38*
    Plays
    84,281
    Favourites
    61
    Ranked
    -
Rank history

17-09-2026 #2,286,133

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.