Elickman

Joined 17-05-2024

Level 33 97%

547,858 score to level 34

Global
#1,238,243
Country
#3,680
peak #10,539 13 Sept 2026
pp
495pp
Swiss #1s
0

Swiss #1s

#1s
0
#237 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
25,117,084
Hit accuracy
74.04%
Play count
1,173
Play time
18h
Total score
255,642,142
Total hits
137,185
Maximum combo
226
Replays watched by others
0
Medals
9
Highest rank
#1,399,841
SS
0
SS
0
S
0
S
1
A
3
About
read 12d ago
Playstyle
mouse, keyboard
Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
303

Beatmapsets: 1 favourites

Global rank, 90 days

today #1,400,761

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

9 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 1/70

Hush-Hush (Expert) 0/64

Mod Introduction 2/13

Skill & Dedication 6/96

Beatmaps

The sets this player has favourited on osu!. Read when I last swept them, so a very recent upload can be missing.

  • Last Note. - Dead Line Circus 5 difficulties
    Mapper
    tutuhaha
    Status
    ranked
    Hardest
    5.49*
    Plays
    839,288
    Favourites
    797
    Ranked
    11-10-2012
Rank history

19-09-2026 #1,238,243

Monthly pp since 2014

01-09-2026 #12,196

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.