Leoslost

Joined 26-05-2024

Level 31 74%

4,924,263 score to level 32

Global
#1,175,553
Country
#3,489
peak #8,001 12 Sept 2026
pp
557pp
Swiss #1s
0

Swiss #1s

#1s
0
#243 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
70,982,285
Hit accuracy
97.32%
Play count
934
Play time
16h
Total score
208,355,737
Total hits
80,437
Maximum combo
639
Replays watched by others
0
Medals
19
Highest rank
#1,101,362
SS
0
SS
7
S
2
S
43
A
37
About
read 6d ago

Nothing filled in.

Followers
1
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
179
Global rank, 90 days

today #1,166,808

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

19 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 1/64

Mod Introduction 7/13

Skill & Dedication 8/96

Rank history

18-09-2026 #1,175,553

Monthly pp since 2014

01-09-2026 #8,040

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.