mad Lou

Joined 17-11-2013

Level 99 49%

4,682,344,930 score to level 100

Global
#308,500
Country
#1,003
peak #113 11 May 2014
pp
2,908pp
Swiss #1s
42

Swiss #1s

#1s
42
#198 in CH
Also world #1
0
#9 in CH
Weighted pp
725pp
#750 in CH
Average pp
31pp
#2,073 in CH
Average SR
3.51*
#1,909 in CH
Average accuracy
91.38%
#3,584 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
6,503,956,061
Hit accuracy
97.95%
Play count
14,066
Play time
326h
Total score
22,248,845,899
Total hits
4,091,975
Maximum combo
2,219
Replays watched by others
1
Medals
29
Highest rank
#143,727
SS
0
SS
7
S
14
S
436
A
809
About
read 19d ago
Location
behind you
Interests
wasting your time
Occupation
wasting my time
Playstyle
mouse, keyboard
Followers
6
Mapping followers
0
Kudosu
0
Forum posts
27
Maps played
1,651
Global rank, 90 days

today #302,514

Play history
Replays watched

Swiss ranks

Medals

29 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 2/80

Beatmap Spotlights 0/22

Hush-Hush 6/70

Hush-Hush (Expert) 1/64

Mod Introduction 4/13

Skill & Dedication 16/96

Rank history

17-09-2026 #308,500

Monthly pp since 2014

01-09-2026 #1,466

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.