LoDorsito

Joined 06-07-2024

Level 14 31%

2,800,116 score to level 15

Global
#1,838,309
Country
#5,095
peak #18,790 27 Nov 2025
pp
128pp
Swiss #1s
0

Swiss #1s

#1s
0
#239 in CH
Also world #1
0
#9 in CH
Weighted pp
-
Average pp
-
Average SR
-
Average accuracy
-
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
9,098,410
Hit accuracy
84.40%
Play count
183
Play time
3h
Total score
18,549,884
Total hits
17,375
Maximum combo
380
Replays watched by others
0
Medals
15
Highest rank
#1,728,634
SS
0
SS
0
S
0
S
2
A
5
About
read 20d ago
Location
Ginebra
Playstyle
mouse, keyboard
Followers
0
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
162
Global rank, 90 days

today #1,781,502

Play history
Replays watched

Nobody has watched a replay of this player.

Swiss ranks

Medals

15 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 3/70

Hush-Hush (Expert) 1/64

Mod Introduction 2/13

Skill & Dedication 9/96

Rank history

19-09-2026 #1,838,309

Monthly pp since 2014

01-09-2026 #19,179

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.