Alyoreme

Supporter

Joined 12-07-2024

Level 100 11%

88,705,356,171 score to level 101

Global
#88,085
Country
#268
peak #302 26 Jun 2026
pp
5,412pp
Swiss #1s
118

Swiss #1s

#1s
118
#128 in CH
Also world #1
0
#9 in CH
Weighted pp
3,131pp
#188 in CH
Average pp
107pp
#399 in CH
Average SR
5.44*
#262 in CH
Average accuracy
91.77%
#3,490 in CH
Last 7 days
+0 / -1
gained / lost
Last 30 days
+4 / -6
gained / lost

Statistics

Statistics
Ranked score
10,530,876,621
Hit accuracy
96.27%
Play count
23,157
Play time
393h
Total score
38,225,834,655
Total hits
5,491,967
Maximum combo
1,654
Replays watched by others
2
Medals
71
Highest rank
#83,715
SS
0
SS
13
S
16
S
181
A
1,252
About
read 10d ago
Discord
alyoreme
Playstyle
keyboard, tablet
Followers
3
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
3,798

Daily challenge: 5 played, best streak 1 days, 0 finishes in the top 10%.

Global rank, 90 days

today #87,332

Play history
Replays watched

Swiss ranks

Medals

71 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 22/70

Hush-Hush (Expert) 8/64

Mod Introduction 13/13

Skill & Dedication 28/96

Ranked play

RP: Season 0
Rank
#34,135
Rating
1,431
Games
4
Wins
2
Points
0

Provisional rating.

Rank history

17-09-2026 #88,085

Monthly pp since 2014

01-09-2026 #332

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.