diagos

Joined 22-08-2024

Level 60 21%

56,664,614 score to level 61

Global
#925,023
Country
#2,811
peak #5,412 26 Aug 2026
pp
904pp
Swiss #1s
3

Swiss #1s

#1s
3
#235 in CH
Also world #1
0
#9 in CH
Weighted pp
21pp
#3,809 in CH
Average pp
11pp
#4,082 in CH
Average SR
3.58*
#1,799 in CH
Average accuracy
86.96%
#4,270 in CH
Last 7 days
+0 / -0
gained / lost
Last 30 days
+0 / -0
gained / lost

Statistics

Statistics
Ranked score
237,015,577
Hit accuracy
78.20%
Play count
3,876
Play time
68h
Total score
1,437,835,388
Total hits
788,471
Maximum combo
721
Replays watched by others
1
Medals
23
Highest rank
#877,590
SS
0
SS
3
S
0
S
12
A
58
About
read 10d ago
Discord
Diagos4
Followers
3
Mapping followers
0
Kudosu
0
Forum posts
0
Maps played
1,142
Global rank, 90 days

today #913,522

Play history
Replays watched

Swiss ranks

Medals

23 of 352

Beatmap Challenge Packs 0/7

Beatmap Packs 0/80

Beatmap Spotlights 0/22

Hush-Hush 6/70

Hush-Hush (Expert) 3/64

Mod Introduction 4/13

Skill & Dedication 10/96

Ranked play

RP: Season 0
Rank
#104,719
Rating
1,029
Games
1
Wins
0
Points
0

Provisional rating.

Rank history

17-09-2026 #925,023

Monthly pp since 2014

01-09-2026 #5,419

Rebuilt on the first of each month from the scores I hold, under the pp system live then. Bonus pp is an estimate. Every Swiss player that month

Top plays over time

Nothing at that depth yet. A career is ranked against itself in the background, so the first look can come up empty.

The figure is what the play was worth when it reached its best place, under the pp system live then; in brackets is what osu! says it is worth today, where a rework has moved it. A play's place can only get worse while a pp system runs, so the place shown is the one it reached the moment it arrived: when it was set, or when a rework re-priced everything in its favour. Plays osu! has dropped are here too, from what osu!track saw. These values are reconstructed, not osu!'s own. osu! does not publish what a play was worth in the past, so every historical figure here is recomputed from the map file under the pp system of the day, and lands within a few pp of the real number rather than on it. Two plays within about 5% of each other can therefore be listed the wrong way round.